The first time I heard about augmented reality for learning was a few years ago at a conference. It seemed difficult to implement in the classroom, and there were some hoops that seemed to make it a little user-unfriendly. Things have really come far since then, and teachers and students are using augmented reality in their classrooms to enhance learning all over Brandon.
Maybe I should take a step back and talk about what augmented reality is. Augmented reality involves blending the physical world and the digital world, usually using the camera of the device, Usually there is some sort of trigger image or design that creates a reaction with the device and has the effect of blending the two worlds. People outside of education use it as well including advertisers and game companies to add something new and exciting to their products. Some common AR apps are Aurasma and Daqri.
Mrs. Ruzzin has put up some large anchor type charts with student solved math problems on them. When parents follow her channel and hover over the posters (her trigger images) they will see students presenting their thinking! It's a really neat way to surprise parents and give a full picture of the students' thinking. A student in my class created his country report using Aurasma. It gave a whole new life to his trifold poster board. He did some unique things using other apps to spice it up, including making a talking image of the leader of Ireland.
If you're interested in learning more about AR in learning check out Drew and Brad from 2 Guys and Some iPads. They have been advocating for AR in education for years now, and they are presenting all ovetr
Instructional Technology Coach